using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Blander : AbstractCharacter
{
    private void OnEnable()
    {
        SetBaseInfo();
    }

    public override int GetCurEnergy()
    {
        return curEnergy;
    }

    public override int GetCurHp()
    {
        return curHp;
    }

    public override int GetMaxEnergy()
    {
        return maxEnergy;
    }

    public override int GetMaxHp()
    {
        return maxHp;
    }

    protected override void SetBaseInfo()
    {
        maxHp = 55;
        curHp = 55;
        maxEnergy = 3;
        curEnergy = 3;
    }

    public override int GetDefend()
    {
        return defend;
    }
}
